{"name":"Valley","url":"https://www.hodnoceniher.cz/en/game/valley","releaseDate":"2016-08-23","averageRating":73,"reviewsCount":2,"platforms":["Xbox One"],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/games/valley/b/xboxone/archive/2016/08/30/dont-stop-running.aspx","date":"2016-08-30","rating":7.5,"ratingBase":10,"ratingPercent":75,"abstract":"If games like Firewatch, Soma, and Everybody’s Gone to the Rapture are \nreferred to as walking simulators, Valley should be called a running \nsimulator."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2016/08/24/review-valley/222502/","date":"2016-08-24","rating":3.5,"ratingBase":5,"ratingPercent":70,"abstract":"Valley plays host to movement mechanics that feel awesome to use and a story that eventually becomes worthwhile. There are some bumps along the road that prevent it from being the fantastic title it had the potential to be, but there’s enough to like to warrant dedicating an evening to this strange science-fiction adventure. Despite having some interesting narrative twists and turns, Valley will likely be remembered for being fun to play, as the L.E.A.F. suit’s satisfying arsenal of upgrades makes bouncing around a breeze. Granted, it’s easy to see this unique take on the first-person experience fall by the wayside, especially when you consider its initial technical follies and weak player onboarding, but flaws aside, Valley has the potential to serve as an introduction to the first-person adventure genre for players who are used to more combat-heavy experiences. When seen through this lens, it’s clear that its successes outweigh its shortcomings."}],"updatedAt":"2016-08-30"}