{"name":"Tom Clancy's Rainbow Six Siege","url":"https://www.hodnoceniher.cz/en/game/tom-clancy-s-rainbow-six-siege","releaseDate":"2015-12-01","averageRating":50,"reviewsCount":1,"platforms":[],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2015/12/05/review-tom-clancys-rainbow-six-siege/180863/","date":"2015-12-05","rating":2.5,"ratingBase":5,"ratingPercent":50,"abstract":"Is it so wrong to expect more from video games? Is it asking a lot for a game to have polish and substance around its cool central idea? These might seem like questions with obvious answers, but this is what we need to ask when titles come out that feel more designed to print cash than they do to sustain a player base. Rainbow Six Siege‘s core concept, namely its destructible world and reliance on communication-based strategy, is strong, but everything surrounding it seems to falter. From the fact that it has some of the weaker hit detection we’ve seen in a retail shooter this generation, to its severely downgraded visuals and early server issues, Rainbow Six Siege is not the game that you hoped it would be. It might grab you right away, it might pull you in and hold you close, but take a step back and look at what Ubisoft thinks a retail multiplayer shooter should be. Is this really what we’ve come to accept from AAA development?"}],"updatedAt":"2015-12-05"}