{"name":"The Old City: Leviathan","url":"https://www.hodnoceniher.cz/en/game/the-old-city-leviathan","releaseDate":"2014-12-01","averageRating":30,"reviewsCount":1,"platforms":[],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2014/12/09/review-the-old-city-leviathan/121098/","date":"2014-12-09","rating":1.5,"ratingBase":5,"ratingPercent":30,"abstract":"What exactly is one supposed to get from The Old City: Leviathan, a game lasting about about one and a half hours? Nothing. There’s nothing worth remembering about The Old City: Leviathan. There’s no story, characters or lore: just expansive pages of text that do more to frame a metaphysical theology than deliver a worthwhile reason to press onward. The controls do no better, forcing the player to conscientiously wade through the world instead of blissfully and freely exploring. Exploration is given no purpose or convenience, and for a game whose premise is built on letting the player collect info pieces their way, there are far too many walls to evade. The biggest wall of all? The fact that there are none. No direction, no reasoning, not even the most basic of skeleton to support you. With all this in mind, The Old City: Leviathan is by far the most player-hostile game I’ve ever played. It provides no degree of accommodation for anything, mentally or tactilely. The Old City: Leviathan wants you to think, but it doesn’t give you anything to think about."}],"updatedAt":"2014-12-09"}