{"name":"The Charnel House Trilogy","url":"https://www.hodnoceniher.cz/en/game/the-charnel-house-trilogy","releaseDate":"2015-04-16","averageRating":60,"reviewsCount":1,"platforms":[],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2015/04/23/review-the-charnel-house-trilogy/145487/","date":"2015-04-23","rating":3,"ratingBase":5,"ratingPercent":60,"abstract":"That’s kind of the crux of the problem: everything in The Charnel House Trilogy is too obvious. You see most of the scares coming a mile away, it’s super easy to see through the psychological tricks that it tries to employ and once you understand what’s going on with the train it doesn’t feel particularly ominous anymore, no matter what tone the graphics and music might otherwise set. Horror benefits from ambiguity. It’s what made Sepulchre so strong, and the new chapters of The Charnel House Trilogy strip it away. The game does leave some questions unanswered, but only for the sake of teasing a sequel, which is coming – as it tells us in the crassest way imaginable – in 2016."}],"updatedAt":"2015-04-23"}