{"name":"Stories: The Path of Destinies","url":"https://www.hodnoceniher.cz/en/game/stories-the-path-of-destinies","releaseDate":"2016-04-11","averageRating":72,"reviewsCount":3,"platforms":[],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/games/stories_the_path_of_destinies/b/pc/archive/2016/04/14/stories-the-path-of-destinies-game-informer-review.aspx","date":"2016-04-14","rating":7.75,"ratingBase":10,"ratingPercent":77.5,"abstract":"With solid top-down combat and exploration tying those decision points together, Stories delivers an interesting take on choice-driven storytelling."},{"server":"Game Informer","url":"https://www.gameinformer.com/games/stories_the_path_of_destinies/b/playstation4/archive/2016/04/14/stories-the-path-of-destinies-game-informer-review.aspx","date":"2016-04-14","rating":7.75,"ratingBase":10,"ratingPercent":77.5,"abstract":"With solid top-down combat and exploration tying those decision points together, Stories delivers an interesting take on choice-driven storytelling."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2016/04/12/review-stories-the-path-of-destinies/201992/","date":"2016-04-12","rating":3,"ratingBase":5,"ratingPercent":60,"abstract":"When you take it for what it is, Stories: The Path of Destinies is a cute, charming isometric action-RPG with a central idea that feels fresh and unique. Despite all of its warts, and there are plenty, it’s still a likable title that does have a slightly addictive quality to it, and that has to speak for something. Clunky combat (that actually manages to showcase what could have been with a bit more speed), technical issues and a by-the-books narrative, however, prevent it from becoming what it had the potential to be. There may come a day where Spearhead Games sees its core hook of a branching narrative you play over and over again stolen and placed in a better game, and this will end up being for the best. Stories: The Path of Destinies is a clear example that the framework for success can only take you so far; the execution of an awesome idea has to be there for a game to reach its true potential."}],"updatedAt":"2016-04-14"}