{"name":"Redfall","url":"https://www.hodnoceniher.cz/en/game/redfall","releaseDate":"2023-05-01","averageRating":45,"reviewsCount":2,"platforms":["PC","Xbox Series X|S"],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/review/redfall/a-life-draining-trip-to-new-england","date":"2023-05-08","rating":5,"ratingBase":10,"ratingPercent":50,"abstract":"For a game about fighting vampires, Redfall feels soulless in all the wrong ways."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/reviews/review-redfall/440765/","date":"2023-05-02","rating":2,"ratingBase":5,"ratingPercent":40,"abstract":"From a studio having delivered far better and should in all likelihood have done so once more, Redfall is an uncharacteristically poor and cobbled-together brand of tedium. Though pockets of the developer’s signature traits remain when it comes to exploration, level design and reading up on the world of this fictional small-town settlement, it’s as far as the game goes in injecting a sense of care or thought to what it’s offering and asking of its player. Shamelessly limping from one half-hearted implementation and excuse to pad out its run-time to the next. The killing blow undoubtedly coming by way of its PC performance. A myriad of issues big and small that will take some doing to rectify. But even then, with a lack of enemy variety, creative mission design and simply reason to stay invested or evolve from out of, its gameplay just isn’t all that fun to engage with from the off. A bare minimum effort with such scarce appeal, Redfall stands as a devoid and near-lifeless pivot away from the standard we’ve come to expect from Arkane Studios."}],"updatedAt":"2023-05-08"}