{"name":"Raiden V: Director's Cut","url":"https://www.hodnoceniher.cz/en/game/raiden-v-director-s-cut","releaseDate":"2017-10-05","averageRating":70,"reviewsCount":1,"platforms":[],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2017/10/16/review-raiden-v-directors-cut/275778/","date":"2017-10-16","rating":3.5,"ratingBase":5,"ratingPercent":70,"abstract":"Raiden V is a good, solid shooter and it helps that it’s got the power of its heritage to draw on.  The radio play running in the background adds a story to a series that’s never had one before, and while the voices can be hard to hear and pay attention to, it’s good to know it’s there.  The Cheer system is a nice addition, adding flexibility for handling difficult situations that complement the standard bombs nicely.  Letting up on the fire to collect a floating swarm of medals can mean accidentally letting a swarm of enemies fly off the screen, making for a good risk/reward situation, but it won’t effect your path ranking if you pay attention and stay on top of the game.  The end-of-chapter commentary on performance might chide you for letting enemies escape, but so long as the score is good, you’ve earned the S-ranked path to the next level, maximizing further scoring potential and maintaining a shot at the proper ending.  It’s a bit of a mystery how the game mishandles something as basic as bullet color-contrast, and while it’s nice to have Raiden V on PC, it’s odd that it doesn’t support features that were in Raiden IV (including the lack of the screen refresh-rate bug), but these are issues that can be tolerated.  When the game gets going and enemies swarm in from the sides with tanks firing from the ground and bigger ships letting loose with targeted swarms of bullets, the action is as good as it’s ever been.  Raiden V: Director’s Cut ends up being a shooter worthy of its history and does a good job of keeping alive gaming’s longest-running Japanese arcade shooter series."}],"updatedAt":"2017-10-16"}