{"name":"Pillar","url":"https://www.hodnoceniher.cz/en/game/pillar","releaseDate":"2015-02-17","averageRating":50,"reviewsCount":2,"platforms":[],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/games/pillar/b/playstation4/archive/2015/03/03/an-interesting-concept-fails-to-deliver-a-compelling-game.aspx","date":"2015-03-03","rating":6,"ratingBase":10,"ratingPercent":60,"abstract":"Pillar is one of those games I almost feel bad for not enjoying. It's a labor of love, so why don't I love it? "},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2015/03/01/review-pillar/136870/","date":"2015-03-01","rating":2,"ratingBase":5,"ratingPercent":40,"abstract":"Pillar‘s legacy will define it as an interesting idea, but nothing more. Basing an entire game around Myers-Briggs personality traits is brilliant in theory, but the execution has to match for the end product to be successful. Those who give Pillar a shot will likely be looking for a game that allows them to think and feel deeply, but that game simply doesn’t exist here. Pillar is clearly seeking to be the next Braid, but unlike Johnathan Blow’s masterpiece, it simply doesn’t have strong enough gameplay to come close to that level. Rudimentary puzzle design overshadows every emotional undertone so greatly that boredom is more likely to ensue than introspection. Whether or not Pillar teaches us something about ourselves is irrelevant; the fact that we’re left wondering what could have been is the true tragedy."}],"updatedAt":"2015-03-03"}