Review

One Finger Death Punch 2 – reviews and rating

One Finger Death Punch 2

One Finger Death Punch 2 has a rating of 80% based on a single review by HardcoreGamer. The game was released on April 15, 2019 for PC, Xbox One and Nintendo Switch. Players on RAWG rate the game 74%.

Updated

What critics praise
„There’s still more buried in One Finger Death Punch 2, such as bonus game modes, unlockable and upgradeable skills, bonus levels, customization options, and entire maps filled with levels that aren’t actually necessary…“

Game info

Release date
Apr 15, 2019
Platforms
PC, Xbox One, Nintendo Switch
Genres
Casual, Indie, Action
Average playtime
2 h
Reviews count
1

FAQ

What is the rating of One Finger Death Punch 2?

One Finger Death Punch 2 has a rating of 80% based on a single review by HardcoreGamer.

When was One Finger Death Punch 2 released?

One Finger Death Punch 2 was released on April 15, 2019.

What platforms is One Finger Death Punch 2 available on?

One Finger Death Punch 2 is available for PC, Xbox One and Nintendo Switch.

How long does it take to beat One Finger Death Punch 2?

Players on RAWG spend on average 2 hours playing One Finger Death Punch 2.

Is One Finger Death Punch 2 worth playing?

Yes. With an average rating of 80%, One Finger Death Punch 2 is one of the highly rated games and critics recommend it. The rating is based on a single review.

Statistics

The distribution of rating

Number of reviews in rating ranges (%)

Ranking

  • #124 of 596 games released in 2019 better than 67 % of games

By the average of all reviews

Comparison of ratings

  • Our average1 reviews 80%
  • Players (RAWG)13 votes 74%

How players rate it

  • Exceptional 23 %
  • Recommended 54 %
  • Meh 8 %
  • Skip 15 %

13 votes · RAWG

Reviews

4/5
HardcoreGamer Apr 17, 2019
There’s still more buried in One Finger Death Punch 2, such as bonus game modes, unlockable and upgradeable skills, bonus levels, customization options, and entire maps filled with levels that aren’t actually necessary to beat the game.  There may be an end to the content but it’s hard to know where that might be, and it feels like every single idea that could possibly work with this setup was polished...

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