{"name":"Ninjin: Clash of Carrots","url":"https://www.hodnoceniher.cz/en/game/ninjin-clash-of-carrots","releaseDate":"2018-09-04","averageRating":50,"reviewsCount":1,"platforms":[],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2018/09/10/review-ninjin-clash-of-carrots/311641/","date":"2018-09-10","rating":2.5,"ratingBase":5,"ratingPercent":50,"abstract":"Clash of Carrots had the potential to be a real diamond in the rough, but it quickly becomes apparent that it’s not when its novelty begins to fade. Most players might find themselves walking away from the story after an hour or so, with its overall experience lacking a real reason to stick with it until the end. Gameplay is enjoyable for how basic it is, but it’s equally frustrating when players are sent back to the beginning of a level once they die. It all boils down to the lack of a blocking mechanic, though. It’s simply unsatisfying that the only way to avoid attacks is by dashing. Despite keeping an open mind with the title, its concept is flawed in its execution and it lacks a sense of identity and purpose for its characters and story. What seemed like a title that could reinforce the reason not to judge a book by its cover proves to be the exact opposite in almost every aspect."}],"updatedAt":"2018-09-10"}