{"name":"Narita Boy","url":"https://www.hodnoceniher.cz/en/game/narita-boy","releaseDate":"2021-03-29","averageRating":69,"reviewsCount":2,"platforms":["PC","Xbox One","PS4","macOS","Nintendo Switch","Linux"],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/review/narita-boy/narita-boy-review-easier-on-the-eyes","date":"2021-04-06","rating":7.75,"ratingBase":10,"ratingPercent":77.5,"abstract":"Narita Boy has more style than it knows what to do with and boasts a killer-looking world, but setbacks in gameplay can make it more fun to admire than to engage with."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2021/03/29/review-narita-boy/400838/","date":"2021-03-29","rating":3,"ratingBase":5,"ratingPercent":60,"abstract":"At its best, there’s certainly moments of appreciation and respect for the artistic detail Narita Boy lavishes in, with its pixel art and generally-eery vision of cyberspace run amok with corrupted foes. At the very least, the game’s somewhat-warped screen display and drenching in ’80s culture tropes is anything but off-putting. The problem then lies with its simplicity of delivery and the game’s general lack of appeasing those looking for something more than surface-level attraction. A world that too often feels unnecessarily padded on a level design basis; a combat system though not terrible, feels a little too undecided on what it exactly wants to be. And beyond that, a story/narrative the game really could’ve gone without given how little relevance or even impact it holds on a player’s progression. Venturing through the Digital Kingdom does spark some moments of delight. But beyond its art-style and fond execution on aesthetic, Narita Boy‘s unenthusiastic lack of originality and care for its overarching design, winds up carving out a satisfactory yet tepid debut for Studio Koba."}],"updatedAt":"2021-04-06"}