{"name":"Mothergunship","url":"https://www.hodnoceniher.cz/en/game/mothergunship","releaseDate":"2018-07-17","averageRating":80,"reviewsCount":1,"platforms":[],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2018/07/25/review-mothergunship/306355/","date":"2018-07-25","rating":4,"ratingBase":5,"ratingPercent":80,"abstract":"It’s hard to talk about Mothergunship without mentioning Tower of Guns, but seeing as that was my go-to game for four months straight, I can’t really consider that a problem.  Runs in Mothergunship are much shorter than Tower of Guns, which could easily run an hour or two depending on your skill and the game mode, while taking on single ship is generally a matter of clearing between five to ten rooms or so.  The problem comes when heading back to base, where the mission console is sitting right there and ready to serve up just one more run.  Pick a pair of favorite weapons and a modifier for a standard run, attack a hell-mode ship with just a single gun and scavenge what you can along the way or maybe investigate the weird mystery ships that sometimes turn up to see what new oddity it will bring.  Each run is a pure action romp through the heart of a robot-infested ship, packed so many bullets, lasers and other mechanical assault critters that it’s a wonder the aliens could lug it all to our solar system.  It would have been nice if the aliens had wanted to hang out and chat a bit rather than convert humanity into data.  As long as they’re attacking with overwhelming might, however, we might as well take the opportunity to have an utter blast tearing through their armada with the most ridiculously over-built guns ever designed."}],"updatedAt":"2018-07-25"}