{"name":"Mighty No. 9","url":"https://www.hodnoceniher.cz/en/game/mighty-no-9","releaseDate":"2016-06-21","averageRating":55,"reviewsCount":2,"platforms":["Xbox One"],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2016/06/23/review-mighty-no-9/213820/","date":"2016-06-23","rating":2.5,"ratingBase":5,"ratingPercent":50,"abstract":"If you backed Mighty No. 9‘s Kickstarter, this next sentence is going to sting a little, despite the fact that it’s something that you’re well aware of by now. The phrase that best describes Keiji Inafune’s infamous spiritual successor to the classic action-platforming franchise is “aggressively mediocre.” In fact, Mighty No. 9 is such an average video game that reviewers could give future mediocre games a Mighty No. 9  out of ten and it would serve as a perfect indication of their quality. Despite spending eleven hours messing around with every element present in Mighty No. 9, this is something that was evident from moment one. All jokes aside, when you consider the hype and attention surrounding Inafune’s return to the 2D platforming realm, the fact that this is what we’ve received is nothing short of a massive disappointment. From its bland level design to its boring Playmobil-style aesthetic, Mighty No. 9 is a testament to everything that can go wrong with a crowd-funding campaign. Considering that Comcept is already talking about making a sequel, this likely isn’t the last we’ve seen of this store-brand version of the Blue Bomber. Maybe Mighty No. 9 2 will be the Mega Man rebirth we so desperately desire, but at this point, Inafune’s attempted return to glory is a bona fide swing and a miss."},{"server":"Game Informer","url":"https://www.gameinformer.com/games/mighty_no_9/b/xboxone/archive/2016/06/19/a-lifeless-mega-man-clone.aspx","date":"2016-06-19","rating":6,"ratingBase":10,"ratingPercent":60,"abstract":"Jump, shoot, and fight robot bosses. The premise has classic roots, but lacks the old-school charm."}],"updatedAt":"2016-06-23"}