{"name":"Life is Strange","url":"https://www.hodnoceniher.cz/en/game/life-is-strange","releaseDate":"2015-02-08","averageRating":90,"reviewsCount":1,"platforms":[],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2015/11/07/review-life-is-strange/175508/","date":"2015-11-07","rating":4.5,"ratingBase":5,"ratingPercent":90,"abstract":"Dontnod Entertainment’s first effort at cracking the choice-driven episodic format in a video game almost results in a near-perfect experience, which is shocking when you consider how well they’ve grasped the concept, created a solid structure for each episode, distributed a variety of subplots across five episodes and executed the series at the same — or even higher — level that a veteran developer like Telltale Games has done for many, many years. Life Is Strange‘s episodes have more or less met the eight-week release window that Dontnod set for them, making it feel like a consistent series that doesn’t require the previous episode to be replayed, as important events will remain vividly in the back of your mind. The artwork and visuals in the title make it stand out from its competition, while also taking advantage of the rewind mechanic and embedding it at the heart of every choice that can be made. Life Is Strange is a title that hasn’t been held back by incorporating controversial themes and tackling them directly in a respectful manner — something that Hannah Telle praised Dontnod for doing so. While it isn’t perfect and there are limitations evident in each episode, Life Is Strange sets a new precedent for episodic gaming and reiterates why it’s a bona fide contender for 2015’s GOTY, despite facing fierce competition for that distinguished accolade."}],"updatedAt":"2015-11-07"}