{"name":"Last Day of June","url":"https://www.hodnoceniher.cz/en/game/last-day-of-june","releaseDate":"2017-08-30","averageRating":70,"reviewsCount":2,"platforms":[],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/games/last_day_of_june/b/playstation4/archive/2017/09/01/last-day-of-june-game-informer-review.aspx","date":"2017-09-01","rating":7,"ratingBase":10,"ratingPercent":70,"abstract":"Last Day of June paints a world that is visually beautiful on the surface and darker at its core, but its emotional story loses luster quickly."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2017/08/31/review-last-day-of-june/270047/","date":"2017-08-31","rating":3.5,"ratingBase":5,"ratingPercent":70,"abstract":"The gameplay is fairly simple and none of the puzzles are that difficult, though mechanics can be somewhat frustrating at times. What needs to be done in a certain scenario can be clear, but making that actually happen can feel like a chore because of how the game design forces the player to redo previously played character stories several times in order to get the right combination of events to bring about the desired change. This serves as a double edged sword to the narrative of Last Day of June. On hand it illustrates the complexity of how all the characters are interconnected, creating a small community that is greater than just Carl and June, and we end up getting a good insight in how these characters relate to each other. On the other hand, it can become tedious and break the level of immersion, as well as desensitizing the player to the death of June, which is heart wrenching the first couple times but loses impact after repeated viewings. In viewing other characters’ days a sense of repetition sets in quickly and going through them to try to change the past doesn’t offer up enough gameplay variety to keep playing interesting.\nLast Day of June may not have the strongest mechanics, but does make up for it in other areas. The visuals are stylized and have a washed out watercolor like effect to them, and after watching the music video that inspired it, there’s no denying the influence. The use of Steven Wilson’s music perfectly compliments the morose atmosphere of the story and appearance, which leads to an experience that is beautiful in sound and imagery. The story is told with no dialog and this unconventional approach is effective in conveying the sense of community between characters and the emotions that should accompany the story.\n\nClosing Comments:\nLast Day of June is a beautiful presentation of a heart-wrenching tale that is hindered by less-than-stellar game mechanics. It should be noted Last Day of June was partially designed to appeal to people who don’t regularly play video games. It succeeds as a story and as an interactive work of art, but as a game there are some mechanics that could have benefited from some further tweaking. As unique as this title is, however, it allows it to be one of the rare exceptions to the rule that mediocre gameplay trumps excellence in areas like graphics and sound. The story and concept are compelling enough where playing Last Day of June is worthwhile despite its shortcomings. Depending on the player, it can take four to six hours to complete. It’s not something that will appeal to everyone, but it’s worth looking into for those willing to forgive lackluster gameplay for a compelling story with a unique presentation."}],"updatedAt":"2017-09-01"}