{"name":"Labyrinth of Refrain: Coven of Dusk","url":"https://www.hodnoceniher.cz/en/game/labyrinth-of-refrain-coven-of-dusk","releaseDate":"2018-09-18","averageRating":73,"reviewsCount":2,"platforms":[],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/review/labyrinth-of-refrain-coven-of-dusk/grindy-but-golden-dungeon-crawling","date":"2018-09-28","rating":8.5,"ratingBase":10,"ratingPercent":85,"abstract":"Classic dungeon exploration and monster slaying in a snazzy package."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2018/09/11/review-labyrinth-of-refrain-coven-of-dusk/311743/","date":"2018-09-11","rating":3,"ratingBase":5,"ratingPercent":60,"abstract":"There are nice ideas and a plentiful amount of passion put into replicating the look and feel of classic first-person, dungeon-crawling in Labyrinth of Refrain: Coven of Dusk. If one were to approach this with the intent of short, couple-hour bursts with little aim other than the acquiring of more loot or leveling up one’s disposable units, the game services those eager on that aspect of dungeon-crawling. Sadly, Labyrinth of Refrain is a game far too convoluted with illusionary depth to be considered wholly enjoyable. With a dispensable story, poor mid-game communication (that often feels like a deliberate attempt to waste player time) and a hefty number of interfaces requiring a fair amount of cleaning up, Nippon Ichi’s attempt to alternate from their usual Disgaea forte, though intriguing in a few areas, ends up being frustrating and cumbersome to the point of cancelling out the enjoyment it initially creates."}],"updatedAt":"2018-09-28"}