{"name":"In Other Waters","url":"https://www.hodnoceniher.cz/en/game/in-other-waters","releaseDate":"2020-04-02","averageRating":71,"reviewsCount":2,"platforms":[],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2020/04/03/review-in-other-waters/370796/","date":"2020-04-03","rating":4,"ratingBase":5,"ratingPercent":80,"abstract":"Admittedly this is a game that requires players, from the word go, to get onboard with the idea that pace isn’t paramount and that its complicated controls also serve the greater aesthetic on show. But if you’re willing to go with it and to acknowledge this as a game scarce on environmental baggage, In Other Waters is a great little adventure. While part of the appeal lies with its design, its presentation — its imagining that possible disconnect an AI controller may have in both seeing and not seeing the world around them — it’s the sneaking-in of unease at such large, open bodies of water, where both visuals and tone strike an impressive middle-ground. Some may want to denote this as sluggish, as intentionally slow for some artistic pay-off. But there’s a wonderful amount of emotion to be felt here. Even if it’s merely through some readjusting one’s perception on navigating an alien world — a realization that things aren’t as hostile or as tense as you’d usually expect. Through that clever mix of minimalist color, shape and the vast negative space all around, In Other Waters conjures one of the year’s most surprising and serene recommendations for screen and portable console alike."},{"server":"Game Informer","url":"https://www.gameinformer.com/review/in-other-waters/in-other-waters-review-the-pursuit-of-knowledge","date":"2020-03-31","rating":6.25,"ratingBase":10,"ratingPercent":62.5,"abstract":"In Other Waters succeeds more as an exercise in world building than as an exciting adventure game."}],"updatedAt":"2020-04-03"}