{"name":"Iconoclasts","url":"https://www.hodnoceniher.cz/en/game/iconoclasts","releaseDate":"2018-01-23","averageRating":90,"reviewsCount":2,"platforms":[],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/games/iconoclasts/b/playstation_vita/archive/2018/02/01/game-informer-iconoclasts-review.aspx","date":"2018-02-01","rating":9,"ratingBase":10,"ratingPercent":90,"abstract":"Iconoclasts has great gameplay and design, but it takes things a step further with an impactful story touching on topics not widely explored in games."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2018/02/01/review-iconoclasts/288243/","date":"2018-02-01","rating":4.5,"ratingBase":5,"ratingPercent":90,"abstract":"Iconoclasts is an amazingly well-done game that never settles down for more than a minute, effortlessly switching from one challenge to another and never letting the player get too caught up on an area.  A jumping puzzle will segue to combat and then you’ll need to figure out how to move a series of platforms using crates, bombs and switches.  The difficulty is set at an approachable level, challenging with only rare moments wandering into truly difficult and the multi-stage bosses tend to drop health-ups during their later forms to keep things from getting too maddening.  Save points are common, refilling health when you visit, and while death brings you back to the last one while exploring the levels, boss fights are checkpointed to the start of the encounter.  As good as the gameplay is, though, the part that sticks in my head is the story, and the terrible price Robin and her friends and enemies all pay on the way to salvation.  It’s a long, difficult journey with a large cast of characters to meet, befriend, fight, and sometimes lose along the way, creating a memorable world that will stick in your head long after the final boss is defeated."}],"updatedAt":"2018-02-01"}