{"name":"FINAL FANTASY TYPE-0 HD","url":"https://www.hodnoceniher.cz/en/game/final-fantasy-type-0-hd","releaseDate":"2015-03-17","averageRating":55,"reviewsCount":2,"platforms":["Xbox One"],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2015/03/16/review-final-fantasy-type-0-hd/139256/","date":"2015-03-16","rating":2.5,"ratingBase":5,"ratingPercent":50,"abstract":"Final Fantasy Type-0 HD contains highly enjoyable combat that’s unfortunately limited by its design. The repetitive nature of how the missions are structured damages the overall experience, not to mention it isn’t until roughly halfway through the campaign before a meaningful plot is established. That tied in with a cast that’s spread too thin equates to a story that had incredible promise but ends up falling flat. It’s apparent that this wasn’t designed for the current generation consoles as, not only are the visuals lacking outside of the fourteen main protagonists, but many of the mechanics are constrained and not fully realized. How do you have a side quest system where you can only take one request at a time? It doesn’t help that the added motion blur will pierce your eyes in the most painful way possible, and the vast majority of cities outside of Akademeia are carbon copies of one another. Final Fantasy Type-0 HD has some fantastic ideas implemented with restrictive elements that ultimately don’t work with a console release."},{"server":"Game Informer","url":"https://www.gameinformer.com/games/final_fantasy_type-0_hd/b/playstation4/archive/2015/03/16/game-informer-review-final-fantasy-type-0-ps4.aspx","date":"2015-03-16","rating":6,"ratingBase":10,"ratingPercent":60,"abstract":"The long-awaited port of the Japanese PSP title includes a number of fresh ideas for the franchise, but lackluster combat and confusing storytelling pull it down."}],"updatedAt":"2015-03-16"}