{"name":"Fe","url":"https://www.hodnoceniher.cz/en/game/fe","releaseDate":"2018-02-16","averageRating":63,"reviewsCount":2,"platforms":[],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/games/fe/b/playstation4/archive/2018/02/19/game-informer-fe-review.aspx","date":"2018-02-19","rating":5.5,"ratingBase":10,"ratingPercent":55,"abstract":"Fe comes up short in nearly every way, delivering an experience that is frequently frustrating and consistently bland."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2018/02/18/review-fe/290698/","date":"2018-02-18","rating":3.5,"ratingBase":5,"ratingPercent":70,"abstract":"It would’ve been easy for Fe to get lost in its potentially naval-gazing pretentiousness, and admittedly the overuse of post-processing as well as the story’s disjointed ambiguity does lend a degree of disconnect, but Fe mostly does enough with its gameplay and world-building for this brief adventure to offer a satisfactory level of enjoyment. The contrast of the primary black against its consolidated color palettes works surprisingly well and there’s undeniably a level of charm in the way the array of creatures are interacted with. It matters not that the low-poly aesthetic is so ever-present; ironically it’s the visual direction that might be Fe‘s biggest pull. Flawed as it is, it’s the bizarre juxtapose of adventuring, platforming, puzzle-solving and even stealth that Zoink somehow manage to find middle-ground for. That, at least, deserves some credit."}],"updatedAt":"2018-02-19"}