{"name":"ElecHead","url":"https://www.hodnoceniher.cz/en/game/elechead","releaseDate":"2019-06-23","averageRating":80,"reviewsCount":1,"platforms":["pc"],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/reviews/review-elechead/413090/","date":"2021-11-06","rating":4,"ratingBase":5,"ratingPercent":80,"abstract":"Even in the context of notably high-quality “short” games of this year, ElecHead‘s three-to-four run-time and sparse replayability may look like it doesn’t do the game any favors in convincing you this is a run-time to bother investing in. And with such a visual style — added to by a fairly non-existent narrative and means to invest in its chosen world — and orchestration of levels on top, you’d be forgiven for thinking the game’s heart has overruled its head with something that feels more indulgently nostalgic than it is relevantly contemporary. But while that retrospective focus on the nature of 2D design is apparent, it’s that very reliance on the visual language of level design why ElecHead is so excellently-crafted a puzzle game. One whose subtleties and routes to success are integrated in just the right spots and at precisely the right times. Nama Takahashi’s creation here is not the most extravagant nor is it the most lavish in detail, but that marriage of an easy-to-grasp gimmick and reliance on visual suggestion means ElecHead is not only striking, but joyous to play through too."}],"updatedAt":"2021-11-06"}