{"name":"Destiny 2: Shadowkeep","url":"https://www.hodnoceniher.cz/en/game/destiny-2-shadowkeep","releaseDate":"2019-10-01","averageRating":75,"reviewsCount":2,"platforms":[],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/review/destiny-2-shadowkeep/destiny-2-shadowkeep-review-setting-the-stage","date":"2019-10-09","rating":9,"ratingBase":10,"ratingPercent":90,"abstract":"Bungie's latest release is a good expansion on its own, but the way it sets the stage for the future of the Destiny franchise is its most impressive feat."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2019/10/08/review-destiny-2-shadowkeep/359259/","date":"2019-10-08","rating":3,"ratingBase":5,"ratingPercent":60,"abstract":"The cycle of Destiny whiplash continues with Destiny 2: Shadowkeep. Like during the Destiny 1 era, we started with a lackluster opening, then got two awful expansions, got our significant overhaul, and now we’re at the stopgap. Much like Rise of Iron, it’s hard to shake the feeling that Bungie is just buying time until the inevitable next entry in the franchise. In this case, Destiny 2: Shadowkeep feels like Bungie is slow-walking to Destiny 3. The campaign ends up going nowhere, ending in an unsatisfying cliffhanger we likely won’t see resolved for a while. Meanwhile, as great as the Moon is compared to its incarnation in the first game, there’s no getting around the fact that we’ve already seen and paid for this before. The core gameplay is still the star of the show, the Moon is a fun place to play around in, the Strikes are imaginative and the new Seasonal Activity is a standout. But you can access all that without owning Shadowkeep (though the Seasonal Activity does require you to own the Season Pass). Destiny 2: Shadowkeep isn’t bad, but it also feels wholly unnecessary when most of its selling points (Strikes, the Moon, Armor 2.0) can be played without owning it. This is one nightmare we didn’t need to have."}],"updatedAt":"2019-10-09"}