Review

Conflicks - Revolutionary Space Battles – reviews and rating

Conflicks - Revolutionary Space Battles

Conflicks - Revolutionary Space Battles has a rating of 70% based on a single review by HardcoreGamer. The game was released on November 5, 2015 for PC, macOS and Linux. Metacritic score is 63.

Updated

What critics praise
„Conflicks is like eggplant: it’s a taste that requires effort to acquire. Once the feathers get smoothed out, though, there is a robust, entertaining game to explore.“

Game info

Release date
Nov 5, 2015
Platforms
PC, macOS, Linux
Genres
Casual, Strategy, Indie, Action
Average playtime
11 h
Reviews count
1

Where to buy

FAQ

What is the rating of Conflicks - Revolutionary Space Battles?

Conflicks - Revolutionary Space Battles has a rating of 70% based on a single review by HardcoreGamer.

When was Conflicks - Revolutionary Space Battles released?

Conflicks - Revolutionary Space Battles was released on November 5, 2015.

What platforms is Conflicks - Revolutionary Space Battles available on?

Conflicks - Revolutionary Space Battles is available for PC, macOS and Linux.

How long does it take to beat Conflicks - Revolutionary Space Battles?

Players on RAWG spend on average 11 hours playing Conflicks - Revolutionary Space Battles.

Is Conflicks - Revolutionary Space Battles worth playing?

Mostly yes. Conflicks - Revolutionary Space Battles has an average rating of 70% – it is a good game, but with some flaws. The rating is based on a single review.

Statistics

The distribution of rating

Number of reviews in rating ranges (%)

Ranking

  • #360 of 716 games released in 2015 better than 36 % of games

By the average of all reviews

Comparison of ratings

  • Our average1 reviews 70%
  • MetacriticMetascore 63%

Reviews

3,5/5
HardcoreGamer Nov 5, 2015
Conflicks is like eggplant: it’s a taste that requires effort to acquire. Once the feathers get smoothed out, though, there is a robust, entertaining game to explore. The battles become tense tests of creative thinking without forcing the players to figure out the solution the developer had in mind. Making use of each type of ship’s abilities in diabolical ways allows the player to feel like an evil...

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