{"name":"Children of Morta","url":"https://www.hodnoceniher.cz/en/game/children-of-morta","releaseDate":"2019-09-03","averageRating":90,"reviewsCount":2,"platforms":[],"reviews":[{"server":"Game Informer","url":"https://www.gameinformer.com/review/children-of-morta/children-of-morta-review-family-matters","date":"2020-02-01","rating":9,"ratingBase":10,"ratingPercent":90,"abstract":"Developer Dead Mage has created an action/RPG that succeeds in story, combat, leveling, and the bond formed in a family."},{"server":"HardcoreGamer","url":"https://hardcoregamer.com/2019/09/02/review-children-of-morta/356011/","date":"2019-09-02","rating":4.5,"ratingBase":5,"ratingPercent":90,"abstract":"Like Seraph before it, part of the enjoyment with Children of Morta lies not just in cleverly rampaging through wave after wave of foe, but also in the relief of surviving the ordeal through a measured balance of skill and strategy. But with an immense effort put into fleshing out the world underpinning it, the aesthetic that adorns it and the many mechanics that can have players pulled in many a direction — for all the right and justifiable reasons — Dead Mage’s latest is a stellar rendition of the dungeon-crawler. A game that is just as enjoyable when zero attention is afforded to its narrative, as it is watching all its many gorgeous pixel art cutscenes/animations play out in-between dungeon-crawling. While Children of Morta‘s surprising flexibility — without too comprising on the challenge of its gameplay — is one to take note of, it’s Dead Mage’s ability to find harmony with so many [figurative] moving parts that’s more impressive. Don’t let the tag or implication of hollowness throw you, Children of Morta — like Dead Cells before it — is an addictive, well-orchestrated and brilliantly-devised take on the roguelike template."}],"updatedAt":"2020-02-01"}