{"name":"B.I.O.T.A.","url":"https://www.hodnoceniher.cz/en/game/b-i-o-t-a","releaseDate":"2022-04-12","averageRating":60,"reviewsCount":1,"platforms":["PC"],"reviews":[{"server":"HardcoreGamer","url":"https://hardcoregamer.com/reviews/review-b-i-o-t-a/421818/","date":"2022-04-26","rating":3,"ratingBase":5,"ratingPercent":60,"abstract":"The scale of one’s enjoyment with a game like B.I.O.T.A. depends entirely on what kind of game you’re expecting and more importantly, what area of game you end up gravitating towards coming out of it. For those in the Metroidvania camp, the game is an inoffensive if not entirely unique interpretation on the template. But on the platforming side, fortunes are far more favorable, playing host to sequences that are both well-executed and challenging on top. The fact these bright spots are so tucked away, though — caught between needless back-tracking and a general world design that can feel too linear — can lend itself to B.I.O.T.A. feeling too uneven and demanding on one’s patience to warrant seeing it through. Even so, it’s these precision platforming sequences, working together with the hyper-retro leanings, that just about pulls it from out the doldrums. It might not be posing any original ideas, but for better or worse, B.I.O.T.A.‘s know-how on old-school traits just about keeps it afloat."}],"updatedAt":"2022-04-26"}